Leaders in Literacy Conference has ended
Friday, January 15 • 8:30am - 9:30am
The Good Behavior Game: Evidence-based Behavior Management During Literacy Block - SAHS: Room# 214 FILLING

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This session will introduce the evidence base for the Good Behavior Game (GBG) and its utility for managing classroom behavior during the literacy block. Classroom management along with engaging material are crucial when introducing and practicing skills in school. Over 40 years of research indicate that the GBG is effective in reducing disruptive behavior across grade levels, subjects, and student academic ability (Barrish, Saunders, & Wolf, 1969; Kellum et al., 2011). The GBG is implemented class-wide, however can also be used to address the behavior of one or more target students. A brief review of research literature will begin the session. Participants will then learn how to conduct the GBG in their classrooms with a demonstration; collect data for students needing targeted intervention; and plan for fidelity and fading the intervention as needed. Participants will also be provided handouts necessary for the GBG. At the end of the session, attendees will have the knowledge and materials for setting up a class-wide behavior management intervention that will fit well alongside any literacy lesson.


Ashley Bouknight

Content Interventionist, Aiken County Public Schools

Friday January 15, 2016 8:30am - 9:30am
South Aiken High School (Middle School Conference Location) 232 East Pine Log Road, Aiken, SC 29803
  • School Represented District Office
  • Session Length 60 minutes

Attendees (27)